Are you ready to design and develop? This course is designed for high school students to strategize, design, and develop games and mobile and desktop applications that can be produced in the real world. Students will learn about the life-cycles of project development and use models to develop applications. Attention will be placed on how user interfaces affect the usability and effectiveness of a game or an application. Programming constructs will be employed which will allow students’ applications to interact with the “real world,” stimuli. The course exposes students to privacy, legality, and security considerations with regard to the software industry.
Various forms of technologies will be used to expose students to resources, software, and applications of programming. Professional communication skills and practices, problem-solving, ethical and legal issues, and the impact of effective presentation skills are enhanced in this course to prepare students to be college and career ready. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry. Competencies in the co-curricular student organization, Future Business Leaders of America (FBLA), are integral components of the employability skills standard for this course.
Programming, Games, Apps, and Society is the third course in the Programming pathway in the Information Technology cluster. Students enrolled in this course should have successfully completed Introduction to Digital Technology and Computer Science Principles. After mastery of the standards in this course, students should be prepared to take the end of pathway assessment in this career area.
IT- PGAS 1 - Demonstrate employability skills required by business and industry
IT- PGAS 2 - Describe the software application life cycle and use a prototype development model to develop applications.
IT- PGAS 3 - Design and develop applications using objects.
IT- PGAS 4 - Design, develop, and implement accessible and usable interfaces, and analyze applications for engaging the user.
IT- PGAS 5 - Use and implement different digital representations of media.
IT- PGAS 6 - Evaluate an application design in terms of meeting privacy needs, legal and intellectual property requirements, and security considerations.
IT- PGAS 7 - Develop applications that read real-world data from sensors, interpret the data, and respond to the real-world stimuli.
IT- PGAS 8 - Describe the unique needs for information and communication technologies for diverse audiences.
IT- PGAS 9 - Explore FBLA – Leadership development, School and Community Service, Competitive events.